So I have to create a "lights out" game. I have to create two functions. One function "flip"
val flip : bool array array -> int -> int -> bool array array = <fun>
that given a bool matrix and two integers i
, j
. it negates the values(true→false, false→true) at location i, j in the matrix, as well negatingthe values on the (up to) 4 horizontally/vertically adjacent elements.
This is my code about it:
let matrixz = [| [|true; true; false; false|]; [|false; false; true; true|]; [|true; false; true; false|]; [|true; false; false; true|]|];;let flip_matrix matrix a b = let n = Array.length matrix in for i = 1 to n do let n1 = Array.length matrix in for j = 1 to n1 do if i = a && j = b then begin matrix.(i).(j) <- not matrix.(i).(j); matrix.(i+1).(j) <- not matrix.(i+1).(j); matrix.(i).(j+1) <- not matrix.(i).(j+1); matrix.(i).(j-1) <- not matrix.(i).(j-1); matrix.(i-1).(j) <- not matrix.(i-1).(j); end; done; done; matrix;;
Which I think is correct. But also I have to make another function:
val print_matrix : bool array array -> unit = <fun>
Which given a bool matrix, it prints it on screen (true →”T”, false→”F”).
This is my code about it:
let print_s matrix = let n = Array.length matrix in for i = 0 to n-1 do let n1 = Array.length matrix in for j = 0 to n1-1 do print_string matrix.(i).(j); done; print_string "/n"; done;
This would be the correct output:
# flip matrix 1 4;;# print_matrix matrix;;FTFTTFFFFFTT
I know the second function is incorrect.